mrpvtdagger 38e208513c Temporarily Disabled Cars
Until Rope system is fixed to work with larger objects
2021-02-22 22:51:29 -04:00

43 lines
1.0 KiB
Plaintext

/*
Simple Sling Load Script by MrPvTDagger#4176 :D
*/
diag_log "MPD_SlingLoad is Loading...";
/*
This is for Modded Objects that Might not be slingable by default. I have done this automtically but Just incase it doesn't work with all mods.
EXAMPLE:
_ccargo = [
RHS_Storage_Create_1,
RHS_Storage_Create_2,
RHS_Storage_Create_3 // Make sure the last one doesn't have a comment at the end
];
*/
_ccargo = [
];
// ====================== Don't Touch Anything Below this line ======================
_acargo = entities [[], ["Air","Man","Tank","Logic","Cars"], true];; // Maybe Better way of Doing This????
_acargo append _ccargo;
{
_action = [
"SlingLoad", // Action Name
"Sling Load", // Name Of action Shown In menu
"", // Icon
{[_target] execVM "MPD_SlingLoad\sling.sqf";}, // Statment
{(nearestObject [_target, "Helicopter"]) distance _target < 10}, // Condition
{}, //
[],
[0,0,0], 100] call ace_interact_menu_fnc_createAction;
[_x, 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToObject;
} forEach _acargo;