/* Simple Sling Load Script by MrPvTDagger#4176 :D */ diag_log "MPD_SlingLoad is Loading..."; /* This is for Modded Objects that Might not be slingable by default. I have done this automtically but Just incase it doesn't work with all mods. EXAMPLE: _ccargo = [ RHS_Storage_Create_1, RHS_Storage_Create_2, RHS_Storage_Create_3 // Make sure the last one doesn't have a comment at the end ]; */ _ccargo = [ ]; // ====================== Don't Touch Anything Below this line ====================== _acargo = entities [[], ["Air","Man","Tank","Logic","Cars"], true];; // Maybe Better way of Doing This???? _acargo append _ccargo; { _action = [ "SlingLoad", // Action Name "Sling Load", // Name Of action Shown In menu "", // Icon {[_target] execVM "MPD_SlingLoad\sling.sqf";}, // Statment {(nearestObject [_target, "Helicopter"]) distance _target < 10}, // Condition {}, // [], [0,0,0], 100] call ace_interact_menu_fnc_createAction; [_x, 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToObject; } forEach _acargo;