Update sling.sqf
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@ -47,19 +47,18 @@
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[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
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[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
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_pilot addAction ["Release Cargo", {
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_nObject addAction ["Release Cargo", {
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private ["_heli","_cargoRopes"];
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if !(isNull objectParent player) then {
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_heli = (vehicle player);
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_heli = _this select 0;
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_cargoRopes = ropes _heli;
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{
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ropeDestroy _x;
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} forEach _cargoRopes;
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{
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detach _x;
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[_x] execVM "MPD_SlingLoad\sling.sqf";
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detach _x;
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_pos = [_heli, 1, 5, 0, 0, 20, 0] call BIS_fnc_findSafePos;
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_x setPos _pos;
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} forEach attachedObjects _heli;
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};
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removeAllActions player;
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}];
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removeAllActions _heli;
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},nil,1.5,true,true,"","true",8,false,"",""];
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}, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy...
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