2021-03-02 13:03:40 -04:00

64 lines
3.2 KiB
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[10, [_this select 0], {
private ["_cargo","_nObject","_pilot","_Rope1","_Rope2","_Rope3","_Rope4","_widthFactor","_lengthFactor","_centerOfMass","_bbr","_p1","_p2","_maxWidth","_widthOffset","_maxLength","_lengthOffset","_maxHeight","_heightOffset","_rearCorner","_rearCorner2","_frontCorner","_frontCorner2"];
_cargo = _args select 0;
_nObject = nearestObject [_cargo, "Helicopter"];
_pilot = currentPilot _nObject;
_cargo attachTo [_nObject, [0, 1.1, -7]];
removeAllActions _cargo;
/*
Credits for finding corners go to sethduda from Advanced Sling Loading
https://github.com/sethduda/
https://github.com/sethduda/AdvancedSlingLoading
*/
_widthFactor = 0.5;
_lengthFactor = 0.5;
if(_cargo isKindOf "Air") then {
_widthFactor = 0.3;
};
if(_cargo isKindOf "Helicopter") then {
_widthFactor = 0.2;
_lengthFactor = 0.45;
};
_centerOfMass = getCenterOfMass _cargo;
_bbr = boundingBoxReal _cargo;
_p1 = _bbr select 0;
_p2 = _bbr select 1;
_maxWidth = abs ((_p2 select 0) - (_p1 select 0));
_widthOffset = ((_maxWidth / 2) - abs ( _centerOfMass select 0 )) * _widthFactor;
_maxLength = abs ((_p2 select 1) - (_p1 select 1));
_lengthOffset = ((_maxLength / 2) - abs (_centerOfMass select 1 )) * _lengthFactor;
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
_heightOffset = _maxHeight/6;
_rearCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_Rope1 = ropeCreate [_nObject, [0,1.1,-2], 5];
_Rope2 = ropeCreate [_nObject, [0,1.1,-2], 5];
_Rope3 = ropeCreate [_nObject, [0,1.1,-2], 5];
_Rope4 = ropeCreate [_nObject, [0,1.1,-2], 5];
[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
[_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
_nObject addAction ["Release Cargo", {
private ["_heli","_cargoRopes"];
_heli = _this select 0;
_cargoRopes = ropes _heli;
{
ropeDestroy _x;
} forEach _cargoRopes;
{
detach _x;
_pos = [_heli, 1, 5, 0, 0, 20, 0] call BIS_fnc_findSafePos;
_x setPos _pos;
} forEach attachedObjects _heli;
removeAllActions _heli;
},nil,1.5,true,true,"","true",8,false,"",""];
}, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy...