Update sling.sqf

This commit is contained in:
mrpvtdagger 2021-03-02 13:03:40 -04:00
parent 928584a46a
commit 596366b30f

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@ -47,19 +47,18 @@
[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3); [_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4); [_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
_pilot addAction ["Release Cargo", { _nObject addAction ["Release Cargo", {
private ["_heli","_cargoRopes"]; private ["_heli","_cargoRopes"];
if !(isNull objectParent player) then { _heli = _this select 0;
_heli = (vehicle player);
_cargoRopes = ropes _heli; _cargoRopes = ropes _heli;
{ {
ropeDestroy _x; ropeDestroy _x;
} forEach _cargoRopes; } forEach _cargoRopes;
{ {
detach _x; detach _x;
[_x] execVM "MPD_SlingLoad\sling.sqf"; _pos = [_heli, 1, 5, 0, 0, 20, 0] call BIS_fnc_findSafePos;
_x setPos _pos;
} forEach attachedObjects _heli; } forEach attachedObjects _heli;
}; removeAllActions _heli;
removeAllActions player; },nil,1.5,true,true,"","true",8,false,"",""];
}];
}, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy... }, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy...