Temporarily Disabled Cars
Until Rope system is fixed to work with larger objects
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@ -21,7 +21,7 @@ _ccargo = [
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];
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// ====================== Don't Touch Anything Below this line ======================
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_acargo = entities [[], ["Air","Man","Tank","Logic"], true];; // Maybe Better way of Doing This????
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_acargo = entities [[], ["Air","Man","Tank","Logic","Cars"], true];; // Maybe Better way of Doing This????
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_acargo append _ccargo;
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{
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_action = [
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@ -37,10 +37,10 @@
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_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_Rope1 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
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_Rope2 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
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_Rope3 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
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_Rope4 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
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_Rope1 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope2 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope3 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope4 = ropeCreate [_nObject, [0,1.1,-2], 5];
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[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
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[_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
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