2021-02-21 20:32:15 -04:00

83 lines
3.6 KiB
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_nObject = nearestObject [_this select 0, "Helicopter"];
[
_this select 0,
"Sling to Nearest Helicopter",
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
"_this distance _target < 3", // Condition for the action to be shown
"_caller distance _target < 3", // Condition for the action to progress
{}, // Code executed when action starts
{}, // Code executed on every progress tick
{
private ["_cargo","_nObject","_pilot","_Rope1","_Rope2","_Rope3","_Rope4","_widthFactor","_lengthFactor","_centerOfMass","_bbr","_p1","_p2","_maxWidth","_widthOffset","_maxLength","_lengthOffset","_maxHeight","_heightOffset","_rearCorner","_rearCorner2","_frontCorner","_frontCorner2"];
_cargo = _this select 0;
_nObject = nearestObject [_cargo, "Helicopter"];
_pilot = currentPilot _nObject;
_cargo attachTo [_nObject, [0, 0, -5]];
removeAllActions _cargo;
/*
Credits for finding corners go to sethduda from Advanced Sling Loading
https://github.com/sethduda/
https://github.com/sethduda/AdvancedSlingLoading
*/
_widthFactor = 0.5;
_lengthFactor = 0.5;
if(_nObject isKindOf "Air") then {
_widthFactor = 0.3;
};
if(_nObject isKindOf "Helicopter") then {
_widthFactor = 0.2;
_lengthFactor = 0.45;
};
_centerOfMass = getCenterOfMass _nObject;
_bbr = boundingBoxReal _nObject;
_p1 = _bbr select 0;
_p2 = _bbr select 1;
_maxWidth = abs ((_p2 select 0) - (_p1 select 0));
_widthOffset = ((_maxWidth / 2) - abs ( _centerOfMass select 0 )) * _widthFactor;
_maxLength = abs ((_p2 select 1) - (_p1 select 1));
_lengthOffset = ((_maxLength / 2) - abs (_centerOfMass select 1 )) * _lengthFactor;
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
_heightOffset = _maxHeight/6;
_rearCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
_Rope1 = ropeCreate [_nObject, [0,0,0], 14];
_Rope2 = ropeCreate [_nObject, [0,0,0], 14];
_Rope3 = ropeCreate [_nObject, [0,0,0], 14];
_Rope4 = ropeCreate [_nObject, [0,0,0], 14];
[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
[_cargo , __rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
_pilot addAction ["Release Cargo", {
if !(isNull objectParent player) then {
_nObject = nearestObject [player, "B_MRAP_01_F"];
_cargoRopes = ropes t1; // Needs to be changed
{
ropeDestroy _x;
} forEach _cargoRopes;
detach _nObject;
[_nObject] execVM "MPD_SlingLoad\sling.sqf";
};
removeAllActions player;
}];
},
{}, // Code executed on interrupted
[], // Arguments passed to the scripts as _this select 3
8, // Action duration [s]
0, // Priority
true, // Remove on completion
false // Show in unconscious state
] remoteExec ["BIS_fnc_holdActionAdd", 0, _this select 0]; // MP compatible implementation