83 lines
3.6 KiB
Plaintext
83 lines
3.6 KiB
Plaintext
_nObject = nearestObject [_this select 0, "Helicopter"];
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[
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_this select 0,
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"Sling to Nearest Helicopter",
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"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
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"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
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"_this distance _target < 3", // Condition for the action to be shown
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"_caller distance _target < 3", // Condition for the action to progress
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{}, // Code executed when action starts
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{}, // Code executed on every progress tick
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{
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private ["_cargo","_nObject","_pilot","_Rope1","_Rope2","_Rope3","_Rope4","_widthFactor","_lengthFactor","_centerOfMass","_bbr","_p1","_p2","_maxWidth","_widthOffset","_maxLength","_lengthOffset","_maxHeight","_heightOffset","_rearCorner","_rearCorner2","_frontCorner","_frontCorner2"];
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_cargo = _this select 0;
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_nObject = nearestObject [_cargo, "Helicopter"];
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_pilot = currentPilot _nObject;
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_cargo attachTo [_nObject, [0, 0, -5]];
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removeAllActions _cargo;
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/*
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Credits for finding corners go to sethduda from Advanced Sling Loading
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https://github.com/sethduda/
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https://github.com/sethduda/AdvancedSlingLoading
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*/
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_widthFactor = 0.5;
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_lengthFactor = 0.5;
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if(_nObject isKindOf "Air") then {
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_widthFactor = 0.3;
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};
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if(_nObject isKindOf "Helicopter") then {
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_widthFactor = 0.2;
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_lengthFactor = 0.45;
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};
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_centerOfMass = getCenterOfMass _nObject;
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_bbr = boundingBoxReal _nObject;
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_p1 = _bbr select 0;
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_p2 = _bbr select 1;
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_maxWidth = abs ((_p2 select 0) - (_p1 select 0));
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_widthOffset = ((_maxWidth / 2) - abs ( _centerOfMass select 0 )) * _widthFactor;
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_maxLength = abs ((_p2 select 1) - (_p1 select 1));
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_lengthOffset = ((_maxLength / 2) - abs (_centerOfMass select 1 )) * _lengthFactor;
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_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
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_heightOffset = _maxHeight/6;
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_rearCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_Rope1 = ropeCreate [_nObject, [0,0,0], 14];
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_Rope2 = ropeCreate [_nObject, [0,0,0], 14];
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_Rope3 = ropeCreate [_nObject, [0,0,0], 14];
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_Rope4 = ropeCreate [_nObject, [0,0,0], 14];
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[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
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[_cargo , __rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
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[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
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[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
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_pilot addAction ["Release Cargo", {
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if !(isNull objectParent player) then {
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_nObject = nearestObject [player, "B_MRAP_01_F"];
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_cargoRopes = ropes t1; // Needs to be changed
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{
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ropeDestroy _x;
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} forEach _cargoRopes;
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detach _nObject;
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[_nObject] execVM "MPD_SlingLoad\sling.sqf";
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};
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removeAllActions player;
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}];
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},
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{}, // Code executed on interrupted
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[], // Arguments passed to the scripts as _this select 3
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8, // Action duration [s]
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0, // Priority
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true, // Remove on completion
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false // Show in unconscious state
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] remoteExec ["BIS_fnc_holdActionAdd", 0, _this select 0]; // MP compatible implementation |