[10, [_this select 0], { private ["_cargo","_nObject","_pilot","_Rope1","_Rope2","_Rope3","_Rope4","_widthFactor","_lengthFactor","_centerOfMass","_bbr","_p1","_p2","_maxWidth","_widthOffset","_maxLength","_lengthOffset","_maxHeight","_heightOffset","_rearCorner","_rearCorner2","_frontCorner","_frontCorner2"]; _cargo = _args select 0; _nObject = nearestObject [_cargo, "Helicopter"]; _pilot = currentPilot _nObject; _cargo attachTo [_nObject, [0, 1.1, -7]]; removeAllActions _cargo; /* Credits for finding corners go to sethduda from Advanced Sling Loading https://github.com/sethduda/ https://github.com/sethduda/AdvancedSlingLoading */ _widthFactor = 0.5; _lengthFactor = 0.5; if(_cargo isKindOf "Air") then { _widthFactor = 0.3; }; if(_cargo isKindOf "Helicopter") then { _widthFactor = 0.2; _lengthFactor = 0.45; }; _centerOfMass = getCenterOfMass _cargo; _bbr = boundingBoxReal _cargo; _p1 = _bbr select 0; _p2 = _bbr select 1; _maxWidth = abs ((_p2 select 0) - (_p1 select 0)); _widthOffset = ((_maxWidth / 2) - abs ( _centerOfMass select 0 )) * _widthFactor; _maxLength = abs ((_p2 select 1) - (_p1 select 1)); _lengthOffset = ((_maxLength / 2) - abs (_centerOfMass select 1 )) * _lengthFactor; _maxHeight = abs ((_p2 select 2) - (_p1 select 2)); _heightOffset = _maxHeight/6; _rearCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset]; _rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset]; _frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset]; _frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset]; _Rope1 = ropeCreate [_nObject, [0,1.1,-2], 5]; _Rope2 = ropeCreate [_nObject, [0,1.1,-2], 5]; _Rope3 = ropeCreate [_nObject, [0,1.1,-2], 5]; _Rope4 = ropeCreate [_nObject, [0,1.1,-2], 5]; [_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1); [_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2); [_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3); [_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4); _pilot addAction ["Release Cargo", { private ["_heli","_cargoRopes"]; if !(isNull objectParent player) then { _heli = (vehicle player); _cargoRopes = ropes _heli; { ropeDestroy _x; } forEach _cargoRopes; { detach _x; [_x] execVM "MPD_SlingLoad\sling.sqf"; } forEach attachedObjects _heli; }; removeAllActions player; }]; }, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy...