Ace Version
This commit is contained in:
parent
26b15a8f57
commit
f436866e13
42
ACE_MPD_SlingLoad/init.sqf
Normal file
42
ACE_MPD_SlingLoad/init.sqf
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
/*
|
||||||
|
Simple Sling Load Script by MrPvTDagger#4176 :D
|
||||||
|
*/
|
||||||
|
|
||||||
|
diag_log "MPD_SlingLoad is Loading...";
|
||||||
|
|
||||||
|
/*
|
||||||
|
This is for Modded Objects that Might not be slingable by default. I have done this automtically but Just incase it doesn't work with all mods.
|
||||||
|
|
||||||
|
EXAMPLE:
|
||||||
|
_ccargo = [
|
||||||
|
RHS_Storage_Create_1,
|
||||||
|
RHS_Storage_Create_2,
|
||||||
|
RHS_Storage_Create_3 // Make sure the last one doesn't have a comment at the end
|
||||||
|
];
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
_ccargo = [
|
||||||
|
|
||||||
|
];
|
||||||
|
|
||||||
|
// ====================== Don't Touch Anything Below this line ======================
|
||||||
|
_acargo = entities [[], ["Air","Man","Tank","Logic"], true];; // Maybe Better way of Doing This????
|
||||||
|
_acargo append _ccargo;
|
||||||
|
{
|
||||||
|
_action = [
|
||||||
|
"SlingLoad", // Action Name
|
||||||
|
"Sling Load", // Name Of action Shown In menu
|
||||||
|
"", // Icon
|
||||||
|
{[_target] execVM "MPD_SlingLoad\sling.sqf";}, // Statment
|
||||||
|
{(nearestObject [_target, "Helicopter"]) distance _target < 10}, // Condition
|
||||||
|
{}, //
|
||||||
|
[],
|
||||||
|
[0,0,0], 100] call ace_interact_menu_fnc_createAction;
|
||||||
|
|
||||||
|
[_x, 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToObject;
|
||||||
|
} forEach _acargo;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
65
ACE_MPD_SlingLoad/sling.sqf
Normal file
65
ACE_MPD_SlingLoad/sling.sqf
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
[10, [_this select 0], {
|
||||||
|
private ["_cargo","_nObject","_pilot","_Rope1","_Rope2","_Rope3","_Rope4","_widthFactor","_lengthFactor","_centerOfMass","_bbr","_p1","_p2","_maxWidth","_widthOffset","_maxLength","_lengthOffset","_maxHeight","_heightOffset","_rearCorner","_rearCorner2","_frontCorner","_frontCorner2"];
|
||||||
|
_cargo = _args select 0;
|
||||||
|
_nObject = nearestObject [_cargo, "Helicopter"];
|
||||||
|
_pilot = currentPilot _nObject;
|
||||||
|
_cargo attachTo [_nObject, [0, 1.1, -7]];
|
||||||
|
removeAllActions _cargo;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Credits for finding corners go to sethduda from Advanced Sling Loading
|
||||||
|
https://github.com/sethduda/
|
||||||
|
https://github.com/sethduda/AdvancedSlingLoading
|
||||||
|
*/
|
||||||
|
_widthFactor = 0.5;
|
||||||
|
_lengthFactor = 0.5;
|
||||||
|
if(_cargo isKindOf "Air") then {
|
||||||
|
_widthFactor = 0.3;
|
||||||
|
};
|
||||||
|
if(_cargo isKindOf "Helicopter") then {
|
||||||
|
_widthFactor = 0.2;
|
||||||
|
_lengthFactor = 0.45;
|
||||||
|
};
|
||||||
|
|
||||||
|
_centerOfMass = getCenterOfMass _cargo;
|
||||||
|
_bbr = boundingBoxReal _cargo;
|
||||||
|
_p1 = _bbr select 0;
|
||||||
|
_p2 = _bbr select 1;
|
||||||
|
_maxWidth = abs ((_p2 select 0) - (_p1 select 0));
|
||||||
|
_widthOffset = ((_maxWidth / 2) - abs ( _centerOfMass select 0 )) * _widthFactor;
|
||||||
|
_maxLength = abs ((_p2 select 1) - (_p1 select 1));
|
||||||
|
_lengthOffset = ((_maxLength / 2) - abs (_centerOfMass select 1 )) * _lengthFactor;
|
||||||
|
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
|
||||||
|
_heightOffset = _maxHeight/6;
|
||||||
|
|
||||||
|
_rearCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
|
||||||
|
_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
|
||||||
|
_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
|
||||||
|
_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
|
||||||
|
|
||||||
|
_Rope1 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
|
||||||
|
_Rope2 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
|
||||||
|
_Rope3 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
|
||||||
|
_Rope4 = ropeCreate [_nObject, [0,1.1,-2], _heightOffset + (_cargo distance _nObject)];
|
||||||
|
|
||||||
|
[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
|
||||||
|
[_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
|
||||||
|
[_cargo , _frontCorner, [0,0,-1]] ropeAttachTo (_Rope3);
|
||||||
|
[_cargo , _frontCorner2, [0,0,-1]] ropeAttachTo (_Rope4);
|
||||||
|
|
||||||
|
_pilot addAction ["Release Cargo", {
|
||||||
|
private ["_heli","_cargoRopes"];
|
||||||
|
if !(isNull objectParent player) then {
|
||||||
|
_heli = (vehicle player);
|
||||||
|
_cargoRopes = ropes _heli;
|
||||||
|
{
|
||||||
|
ropeDestroy _x;
|
||||||
|
} forEach _cargoRopes;
|
||||||
|
{
|
||||||
|
detach _x;
|
||||||
|
[_x] execVM "MPD_SlingLoad\sling.sqf";
|
||||||
|
} forEach attachedObjects _heli;
|
||||||
|
};
|
||||||
|
removeAllActions player;
|
||||||
|
}];
|
||||||
|
}, {}, "Sling Loading..."] call ace_common_fnc_progressBar; //I was lazy...
|
Loading…
x
Reference in New Issue
Block a user