Fixed Rope Lengths
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c9c9595914
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@ -15,13 +15,14 @@ _ccargo = [
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];
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];
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*/
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*/
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_ccargo = [
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_ccargo = [
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];
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];
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/* Here you can change blacklisted entities which will be added at the start of a mission. */
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_acargo = entities [[], ["Air","Man","Tank","Logic","House"], true];;
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// ====================== Don't Touch Anything Below this line ======================
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// ====================== Don't Touch Anything Below this line ======================
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_acargo = entities [[], ["Air","Man","Tank","Logic","Car"], true];; // Maybe Better way of Doing This????
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_acargo append _ccargo;
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_acargo append _ccargo;
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{
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{
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_action = [
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_action = [
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@ -36,11 +36,17 @@
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_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_rearCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) - _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner = [(_centerOfMass select 0) + _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_frontCorner2 = [(_centerOfMass select 0) - _widthOffset, (_centerOfMass select 1) + _lengthOffset, (_centerOfMass select 2)+_heightOffset];
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_Rope1 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_cargodistance = _nObject distance _cargo;
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_Rope2 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope1length = _lengthOffset + 4.8;
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_Rope3 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope2length = _lengthOffset + 4.8;
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_Rope4 = ropeCreate [_nObject, [0,1.1,-2], 5];
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_Rope3length = _lengthOffset + 4.8;
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_Rope4length = _lengthOffset + 4.8;
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_Rope1 = ropeCreate [_nObject, [0,1.1,-2], _Rope1length];
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_Rope2 = ropeCreate [_nObject, [0,1.1,-2], _Rope2length];
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_Rope3 = ropeCreate [_nObject, [0,1.1,-2], _Rope3length];
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_Rope4 = ropeCreate [_nObject, [0,1.1,-2], _Rope4length];
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[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
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[_cargo , _rearCorner, [0,0,-1]] ropeAttachTo (_Rope1);
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[_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
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[_cargo , _rearCorner2, [0,0,-1]] ropeAttachTo (_Rope2);
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